3 thoughts on “On my blog “The Chindividual”, Dungeon World gets some love in this new post!”

  1. “You see, Dungeon World puts emphasis on the conversation between players and the GM. It’s an old concept…”

    Such an old concept, but one a lot of gamers were never introduced to or never had the pleasure of seeing in a book.  Hell, in Traveller 1st Edition (1977) the intro says’

    “Traveller is basically a conversation game.”

  2. This is the reason that Dungeon World has forever changed how I will run traditional RPGs.  Leaving spaces, listening to my players, collaborating and conversing were all things I wanted from my games, and now I know how to do it.

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