When you try to find a place you have heard of within Hogwarts roll + INT on a hit you find it before you are needed…

When you try to find a place you have heard of within Hogwarts roll + INT on a hit you find it before you are needed…

When you try to find a place you have heard of within Hogwarts roll + INT on a hit you find it before you are needed elsewhere. On a 10+ you discover some new facet of the castle. On a miss you are called away before you can find it. Someone is upset with you.

When you rush through the halls of Hogwarts to find or lose someone roll + CHA. On a hit you catch or lose them. On a 10+ you do so in a timely manor. On a miss you get caught or lose your quarry and the GM may make a Hard Move against you.

When you wander the halls of Hogwarts aimlessly roll + WIS. On a 10+ your GM will offer you a Golden Opportunity. On a 7-9 you are unbothered in your perambulations. On a miss you open yourself up to a Hard Move.

13 thoughts on “When you try to find a place you have heard of within Hogwarts roll + INT on a hit you find it before you are needed…”

  1. I might do just that. I’m still noodling with Boarsdraft (HP with the serial numbers filed off) but if people want to see a DW hack for it I’m game.

  2. When you try to tell an adult about anything that does not fit their preconceptions roll + CHA. On a hit you don’t get into trouble for speaking up. On a 10+ they take you seriously enough to look for confirming evidence. On a miss, you are risking detention.

    When you get into a fight roll + STR. On a hit your opponents have to visit the Hospital Wing. On a 10+ you don’t get into trouble over it. On a miss you are in the Hospital Wing and in hot water.

    When you stand up for someone take a String on them and then roll + CON. On a hit they don’t get hurt or in trouble. On a 10+ you don’t get hurt or in trouble either. On a miss you both are hurt, in trouble, or both.

    When you do something that earns you House Points (HM’s call) you earn 1 Popularity.

    When you do something that looses you House Points (HM’s call) you earn -1 Popularity.

    When you ask someone for a favor and give them a String on you then if they do it they mark XP.

    When you want a character to show up where you are and you have a String on them, burn that String and if at all conceivable they will show up.

    When you try to get a group to do something that is in their obvious best interest roll + Popularity. On a hit they do what you suggest if you reset your Popularity to zero. On a 10+ if things go well for the group you mark XP. On a miss they don’t do what you want but you keep your Popularity.

  3. I never did, I parlayed the idea of “failure/partial success/success/over success” into a system that is a bit more granular and allows players to build their characters skills over time in a more traditional mode. The system also has a graduated system of difficulty. Rather than having specific results for each failure/over success I made two balancing lists of Hard Moves and Soft Moves. That sounds interesting to you, check out: http://atthetablegames.com/boarsdraft/

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