Watching the Star Trek TNG episode “Disaster”. Season 5, I believe. You want examples of the GM’s moves? Watch it.

Watching the Star Trek TNG episode “Disaster”. Season 5, I believe. You want examples of the GM’s moves? Watch it.

Watching the Star Trek TNG episode “Disaster”. Season 5, I believe. You want examples of the GM’s moves? Watch it.

Hey guys – I’m looking for a fill-able .pdf character sheet, so that I can try my hand at filling one in with all…

Hey guys – I’m looking for a fill-able .pdf character sheet, so that I can try my hand at filling one in with all…

Hey guys – I’m looking for a fill-able .pdf character sheet, so that I can try my hand at filling one in with all the homebrew bells and whistles. I thought I saw one floating around not terribly long ago. 

Anyone happen to have? 

Rulesquestion – Multiclass Dabbler & Co

Rulesquestion – Multiclass Dabbler & Co

Rulesquestion – Multiclass Dabbler & Co

When you use a move Multiclass Dabbler or Multiclass Initiate, which allows you to pick a move from another class, are you restricted to the advanced moves of that class or can you choose to pick a starting move of that class as well?

Example: Can a bard choose Signature Weapon from the fighter Playbook?

I have begun working on a DW campaign file for Maptool.

I have begun working on a DW campaign file for Maptool.

I have begun working on a DW campaign file for Maptool. If you would like to try it you can get it from:  downloads | austwizgames

You need to know how to use Maptool. No doco support at this time.

https://sites.google.com/site/austwizgames/Home/downloads

Another Witcher move. I’m unsure about the effects of the last two signs, so please, give me some feedback!

Another Witcher move. I’m unsure about the effects of the last two signs, so please, give me some feedback!

Another Witcher move. I’m unsure about the effects of the last two signs, so please, give me some feedback!

Sign Magic

Signs are a quick-and-dirty combat magic used by witchers to even the odds and gain an advantage. You start with the knowledge of two Signs of your choice. When you make a sign in combat, roll +int. On a 10+, it comes out perfectly; on a 7-9, you still do it, but get yourself into danger, do some collateral damage, or get only a partial effect.

The Signs and their effects: 

Aard: Sends out a wave of force that pushes and stun a target.

Igni: Unleashes a bolt of fire, dealing your damage.

Yrden: Creates a magical trap that immobilizes a target.

Quen: Surrounds yourself with a magical armor, giving you +1armor (?)

Axii: Charms a target, disorienting them and making them help you someway (?)

I created a monster! Matt Capizzi , this is kind of what I was telling you about on Monday.

I created a monster! Matt Capizzi , this is kind of what I was telling you about on Monday.

I created a monster! Matt Capizzi , this is kind of what I was telling you about on Monday.

https://docs.google.com/file/d/0ByPVOOCwLI7Ud0FtbE5hNWtuVjQ/edit

I’ve just completed the first session of my new campaign, and I don’t know where to start with fronts – there’s just…

I’ve just completed the first session of my new campaign, and I don’t know where to start with fronts – there’s just…

I’ve just completed the first session of my new campaign, and I don’t know where to start with fronts – there’s just too much going on.

It wasn’t what I expected but I appear to have a deep political intrigue, with an off screen necromancer, a scheming duke, his lecherous son (who appears to be working against him), the old befuddled imprisoned king (although its unclear who imprisoned him – he was thought dead) , elves who appear to want to protect the king but for whatever reason do not want him reinstated to power, an elvish hero outcast from him people but once betrothed to the Kings daughter (presumably the princess). Finally I appear to have an order of inquisitor monks, who appeared less than two years ago from nowhere, heavily funded by someone and built a number of monasteries across the country. The built a reputation with the people

As if this wasn’t enough we appear to have a magic hating theocracy to the south, an expansionist xenophobic (non-human hating) dictatorship to the north, shamanistic orcs in the mountains and the very real threat of the war on two or three fronts if these various nations see the kingdom weakened by strife.

Finally we have a magical disease, created by the off screen necromancer which appears to be spreading through the country

I’ve also got a host of minor characters – in the form of a blacksmith and his family, a young man who wanted to be a monk, and various members of the local city guard.

So many threads I don’t know where to start – and from that lot I need to find a Campaign Front and an Adventure Front.

I have a plan though. I’m going to sleep on it and see if things are clearer in the morning 🙂