Backer character portraits complete!

Backer character portraits complete!

Backer character portraits complete!

All of these guys were generated using the Freebooters on the Frontier rules. The ratio of character classes is spot-on (out of 15 total characters, 2 are Thieves, 2 are Clerics, and 1 is a Magic-User), but there’s a high number of elves (3), a couple of dwarves, and no halflings at all. At least half the fighters have higher DEX than STR, so I gave them bows or crossbows as their favored weapons. The male:female ratio ended up 6:9.

Top row: Cebredith the Thief, Kendrik the Fighter, Wilona the Fighter. 

2nd row: Lómithrania the Magic-User, Teon the Fighter, Nyle the Fighter, Ware the Thief.

3rd row: Mora the Fighter, Ara the Cleric, Loilis the Fighter, Gorfinia the Fighter.  

Bottom row: Ara the Fighter, Mora the Fighter, Calór the Fighter, Fignus the Cleric.  

Ben Robbins’ chronicle of his West Marches campaign was one of the things that got me to write Freebooters on the…

Ben Robbins’ chronicle of his West Marches campaign was one of the things that got me to write Freebooters on the…

Ben Robbins’ chronicle of his West Marches campaign was one of the things that got me to write Freebooters on the Frontier.

http://arsludi.lamemage.com/index.php/705/west-marches-secrets-answers-part-1/

So we had another playtest of Freebooters this week.

So we had another playtest of Freebooters this week.

So we had another playtest of Freebooters this week. Mathieu Mazzoni ran a short dungeon for 3rd level characters, and we have a few observations. Warning: braindump ahead.

Overall feeling

It’s nice to have a few more hit points and an extra move: my fighter felt more capable, but far from invincible. The magic-user did a few impressive things with his spells, and everyone felt like they contributed to the delve. It really felt like low level B/X.

On durations

Mathieu felt the duration tags weren’t really intuitive, and he kept giving estimates of how long a spell or a torch would last (in minutes). Reading the rule again myself afterwards, I think I could handle it as a Judge with a bit of practice. Thinking about duration as a resource takes some getting used to. Maybe this could be stressed in the book.

About the Cast Spell move

On a miss, choosing -1 ongoing for the duration of the spell’s effect shouldn’t be available when the spell is instantaneous. It’s probably obvious, but we had to stop and talk about it a couple of times during the game. This may warrant a mention somewhere.

In the Spellbook move

Maybe it’s just me (I played a magic-user in our first game), but listing the aspects and their costs like is a bit confusing when you’re in the middle of a battle. Layout permitting, I would suggest a table like the one I made here: https://docs.google.com/document/d/1nrCmm529H4gT5lwNts2hHlpYliSP4x_QVWKK-UDk6N0/edit?usp=sharing

A fleeing move?

There was a moment in the game when Tom Z’s  dwarf used Not Guts, No Glory to dive at a giant spider-god emerging from a bottomless pit. The monster was clearly too powerful for us and the only reason we survived is our nice Judge. Mat decided the spider didn’t like that stingy axe. It retreated and let us live.

After the fact, Tom remarked that maybe the game needed a move to retreat or flee. Having it front of your eyes would be a good way to remind players that Freebooters shouldn’t fight to the death. Here’s a thing I drafted. We will test drive next time.

When you lead the retreat burn 1 Charisma and roll +CHA. On a 10+, choose 3 from the list below; on a 7-9, choose 2; on a 6-, burn 1 Charisma and  choose 1.

– You don’t leave anyone behind

– No one is injured in the process

– You don’t lose anything precious

– The monsters give up the chase

That said, I’m really enjoying freebooting on the frontier. This game is the dream child of old school survival and DW that I always wanted.

In the new “See What They Find” move, what do the numbers under Discovery and Danger mean?

In the new “See What They Find” move, what do the numbers under Discovery and Danger mean?

In the new “See What They Find” move, what do the numbers under Discovery and Danger mean?

Thanks

Hey everybody

Hey everybody

Hey everybody,

I just sent a note out to all backers, but in case you miss it, I have about 12 days left before I need to send The Perilous Wilds, Freebooters on the Frontier, and A Book of Beasts to the printer. So if you have any feedback about those first two books (ABoB is going through private proofing and editing), now’s the time to share.

I’m tweaking stuff daily, and still playtesting on a weekly basis, but please let me know if you have any comments or suggestions while this window remains open!

Thanks!

Hello.

Hello.

Hello. I ran across The Perilous Wilds and Freebooters on the Frontier after the kick-starter ended. That being said, it seems there are draft rules or ‘previews’ for non-paying members of the interested community. I have a game today and really want to implement some of the basic ideas of it. Can Jeremy Strandberg Jason Lutes/ +anyone link that for me? 🙂 thanks.

Here’s a version of the Ranger that’s been updated to use the rules in The Perilous Wild.  Key changes:

Here’s a version of the Ranger that’s been updated to use the rules in The Perilous Wild.  Key changes:

Here’s a version of the Ranger that’s been updated to use the rules in The Perilous Wild.  Key changes:

  – The animal companion is reframed as a follower

  – The human & elf moves are rewritten to work with the exploration moves in Perilous Wilds

  – A number of the advanced moves are similarly rewritten

Feedback welcome & appreciated!  Questions too!

https://drive.google.com/open?id=0B0lFq3ECDQDQUVJMMEMxLVlibjg