Hey all! Great to see a healthy community here! Glad to join it.

Hey all! Great to see a healthy community here! Glad to join it.

Hey all! Great to see a healthy community here! Glad to join it.

I have a pretty open question here, and would appreciate really any discussion on the topic, from anyone.

I started playing RPGs with D&D B/X, and have played tons of different varieties of RPGs since then. I’ve gotten in to very serious, dramatic gaming as of late. However, one thing that will always stick with me is that classic, tropey, hobo-like feel of Moldvay DnD, and I love it like a first-born.

One thing I have noticed, though, with the dozens and dozens of people I have played with is the fact that your first RPG is the one that sticks with you (usually) when you think about what is super fun in this hobby. This isn’t true of everyone, but it’s pretty common.

So, with that in mind, what do you guys consider when pitching this old-school feeling to new-school mindsets? Freebooters doesn’t seem like it would sit well with a lot of people, especially those who are used to that new-school, every-game-feels-like-a-cable-TV-drama.

My gaming group is getting back together, and this old kind of play is what I have been dreaming about for a while. They all like Dungeon World, from what they’ve seen, so selling them on system won’t affect them. But I am worried they won’t love the murder-hobo premise of Freebooters.

Thoughts? How would you pitch it?

A couple of quick Freebooters rules questions.

A couple of quick Freebooters rules questions.

A couple of quick Freebooters rules questions.

1) I’m assuming that for the fighter’s Signature Weapon and the Thief’s Tricks of the Trade starting moves, the player can opt to take an additional weapon/trick in place of an advanced move any time they reach an odd numbered level. Is that true?

2) This one’s not really a rules question, but I see that the Magic User has a move to inscribe a new spell into their spell book.  Any suggestions on how often often the Magic User should get access to new spells to copy? 

I just did character generation for a planned Freebooters game this past weekend.  I used the playbooks form the…

I just did character generation for a planned Freebooters game this past weekend.  I used the playbooks form the…

I just did character generation for a planned Freebooters game this past weekend.  I used the playbooks form the most recent update (7-6-15), and I noticed that the space to write in your virtues and vices seems to be missing from all of the playbooks.  Is that a conscious choice, an error, or a problem on my end?

I haven’t checked in for a while (trying not to get too excited about the release too soon), but I was wondering if…

I haven’t checked in for a while (trying not to get too excited about the release too soon), but I was wondering if…

I haven’t checked in for a while (trying not to get too excited about the release too soon), but I was wondering if the 7-6-15 versions of the Freebooters playbooks were the most recent versions?  I might have a chance to run it for some folks new to RPGs, and wanted to have the most recent versions if possible.

My group mostly plays Gumshoe titles these days, but Perilous Wilds and, more importantly, Freebooters on the…

My group mostly plays Gumshoe titles these days, but Perilous Wilds and, more importantly, Freebooters on the…

My group mostly plays Gumshoe titles these days, but Perilous Wilds and, more importantly, Freebooters on the Frontier have reinvigorated our love of Dungeon World. The lethal feel, random generation and general atmosphere of desperate, grubby hands scrabbling for coin against impossible odds is tremendously fun.

Like many other fools, I only received the physical copy of Servants of the Cinder Queen, not Funnel World, so this time around I’m eagerly awaiting all printed materials. That said, will Jason Lutes be immediately getting to work on Perilous Voyages and Adventurers on the Archipelago? Because I would back the hell out of that.

I love the contents but I have one gripe about The Perilous Wilds PDF.

I love the contents but I have one gripe about The Perilous Wilds PDF.

I love the contents but I have one gripe about The Perilous Wilds PDF. The font. Does it seems a bit ‘fuzzy’ to anyone else? Especially the bold text? (It’s not my screen, everything else looks fine.)

Jason Lutes Is it too late to pre-order print copies of Perilous Wilds or do I have to wait until full release now?

Jason Lutes Is it too late to pre-order print copies of Perilous Wilds or do I have to wait until full release now?

Jason Lutes Is it too late to pre-order print copies of Perilous Wilds or do I have to wait until full release now?

Is there a  public draft of the collaborative world building involved in The Perilous Wilds?

Is there a  public draft of the collaborative world building involved in The Perilous Wilds?

Is there a  public draft of the collaborative world building involved in The Perilous Wilds? My understanding was that the tables were primarily for GMs, do you have a specific system in place for collaborative world creation? How are you going about it?

Thanks, Jason Lutes