I continued to tweak the Freebooters CLERIC this weekend by making the TEST OF FAITH table a 2d6 roll, where the…
I continued to tweak the Freebooters CLERIC this weekend by making the TEST OF FAITH table a 2d6 roll, where the extremely bad and good results are segregated at the ends. This was prompted by the fact that without such a tweak, there was a 2% chance that a player cleric might be stripped of all cleric powers on every attempt to bless/curse!
== TEST OF FAITH =======
2 You have fallen from grace. Lose all Cleric moves until you prove yourself. Ask the Judge what that means.
3 You are marked by the test: permanently burn 1 ability point of the Judge’s choice.
4 Your deity singles out one of the unfaithful (ask the Judge who).
Take -1 ongoing until you convert or perform last rites over that individual.
5 You are unworthy: burn 1d4 Wisdom/Charisma.
6 Until you convert a new follower, you may hold no more than 1 favor.
7 Reduce favor to 0, and take -1 ongoing to Pray until you make a Sacrifice.
8 You are unable to heal HP or ability points until you make a Sacrifice.
9 You take -1 ongoing to Pray until you satisfy your Tenet.
10 You suffer a minor temporary affliction related to your deity’s domain.
11 You must atone right now, in a way that draws unwanted attention.
12 Your deity is merciful–treat the result of the move that triggered this roll as a 7-9.