I would tentatively like to open up 3-4 slots for a Freebooters play-by-post I’m hoping to run over on Tavern Keeper.
I would tentatively like to open up 3-4 slots for a Freebooters play-by-post I’m hoping to run over on Tavern Keeper.
I’ll warn you now, I am new to GMing in general, so please bear with me. Input/help/constructive criticism will be great welcomed through the course of play!
Just putting feelers out to see if anyone’s looking to run a PbP sometime?
Just putting feelers out to see if anyone’s looking to run a PbP sometime? I’m a long-time lurker, and would love to run a game myself but lack the experience and courage to do so!
I present “The Journeys of the ‘Shadow of the Jewel'” — a map recalling the adventures of a crew of twelve during a…
I present “The Journeys of the ‘Shadow of the Jewel'” — a map recalling the adventures of a crew of twelve during a recent game of “Freebooters on the High Seas.” More to come, including the inevitable discovery of the lost library containing the “Tome of Ravenous Darkness.”
How delicate is the balance and integrity of Freebooters on the Frontier?
How delicate is the balance and integrity of Freebooters on the Frontier? How compatible are the Perilous Wilds compendium classes, for example? How would you change them or not? Am I right in suspecting that if I wanted to introduce a new class altogether (a few in Grim World seem to fit with the idea of the campaign I want to run) the better idea would be to introduce advanced moves to the appropriate existing class?
Thanks!
One more thing: it’s perfectly legitimate to do less random character creation, right? Specifically, I wanted to let the players choose their class/heritage, distribute stats like core DW and then only roll for Luck. I’ll probably start them off with max HP and then do the SWN rolling for HP from then on.
Lampblack & Brimstone is pleased to announce that Jeremy Strandberg has agreed to let us publish Stonetop, his Dungeon World campaign about an isolated village community struggling to survive at the edge of the known world.
Jeremy has been working on this project for a long time, and he’s recently managed to pull of the material together into a working whole. Now we just need to see what happens when other people get their hands on it.
So! We’re ready for some serious playtesting. Interested?
We’re looking for groups who:
• Play every 2-3 weeks (or more!)
• Can commit to actually playing 3+ sessions
• Are willing to specifically try out certain content
• Will ask questions & provide thoughtful feedback
• Can put up with potentially frequent changes
If that sounds like you, please speak up in the comments.
If you’re interested in playtesting, but don’t have a group that meets the requirements above, let us know and we’ll see if we can’t put some of y’all together.
If you’d like to take a look but aren’t really interested in playtesting, that’s cool, too! Click the #Stonetop hashtag and check out the content. It might not be totally up-to-date but it’ll give you an idea of what we’re working on.
Got a chance to run some Raising Hell Under the Holy Mountain (Perilous Deeps) recently.
Got a chance to run some Raising Hell Under the Holy Mountain (Perilous Deeps) recently. Players encountered the tub-licker. The mechanic where new tongues pop out if the players say “ew” is so fun to run. I was making the grossest attack and wound descriptions ever.
If anyone else has run it, I’m curious how many tongues they got to pop out…
I’ve not been enjoying using the see what they find “move”.
I’ve not been enjoying using the see what they find “move”.
So perhaps an alternative idea.
See what they find.
Roll +(?)
On a 10+ pick 3 on a 7 – 9 pick 2. on a 6 or less, GM makes a move
1: You move closer to your goal
2: You make a discovery
3: It doesn’t take long (consume fewer resources or none at all?
First move i’ve ever written, so i’m not entirely sure what to include.
It’s obviously moving away from the games style. I just think that the dungeon delving method could be done in much the same manner as the overland adventure.