Freebooters (in)Complete playtesting package

Freebooters (in)Complete playtesting package

Freebooters (in)Complete playtesting package

This is pretty raw, and things are missing (you will need FotF 1e and The Perilous Wilds to fill in the gaps), but I’m making it available here for anyone who wants to give it a spin. Especially John Marron, since he is planning to run a game imminently.

Note that the creature creation guidelines need a lot of massaging, and the treasure procedure is largely incomplete. I’m going to try to get the latter into workable shape before the end of the week.

https://www.dropbox.com/sh/p88e7exekcb0qsa/AACDXT11NSfNsy_VtQS51xDca?dl=0

I haven’t had a chance to try out the 2E Freebooters moves in play yet (hopefully I will this coming Wednesday!),…

I haven’t had a chance to try out the 2E Freebooters moves in play yet (hopefully I will this coming Wednesday!),…

I haven’t had a chance to try out the 2E Freebooters moves in play yet (hopefully I will this coming Wednesday!), but just from reading, I’m not super happy about the proliferation of “don’t mark XP on a 6-” moves. I like the consistency of always getting XP for a 6- roll, and I think it’s a nice softening of the blow for suffering the consequences of the roll (which, I would say, should usually be pretty serious). Any insight into your decision to make more moves not grant XP on a 6- Jason Lutes?

It never occurred to me before, but is the inclusion of “+LUC” under “Make a Saving Throw” redundant to the move…

It never occurred to me before, but is the inclusion of “+LUC” under “Make a Saving Throw” redundant to the move…

It never occurred to me before, but is the inclusion of “+LUC” under “Make a Saving Throw” redundant to the move “Get Lucky”, which gives rules for how to use Luck to make rolls?

Here are some revised settlement encounter tables to take around the block.

Here are some revised settlement encounter tables to take around the block.

Here are some revised settlement encounter tables to take around the block. The Perilous Wilds tables are meant to supplement this stuff in some places, and will be folded in to the final version of FotF2e.

They don’t feel as unified as I would like, but I’ve been rolling test encounters and I’m pretty happy with the scope and depth of results made possible by these 4 page spreads.

Roll some yourself and interpret them here, if you feel inclined!

https://www.dropbox.com/s/100b2wu92twbm70/FotF2e_Settlement%20%26%20NPC%20tables.pdf?dl=0

Here’s the latest draft of the Travel & Exploration Moves for Freebooters 2e.

Here’s the latest draft of the Travel & Exploration Moves for Freebooters 2e.

Here’s the latest draft of the Travel & Exploration Moves for Freebooters 2e. Trying to make these applicable to overland and underground exploration. Also cribbed and modified the “Cramped Quarters” move from Uncharted Worlds because I’ve been wanting a formalized way to encourage character development and interaction.

https://www.dropbox.com/s/tzqldksmbpd5jq8/FotF2e%20-%20Travel%20%26%20Exploration%20Moves.pdf?dl=0

Splitting my day between Stonetop revisions and tinkering on Freebooters 2e, I came up with this draft playbook…

Splitting my day between Stonetop revisions and tinkering on Freebooters 2e, I came up with this draft playbook…

Splitting my day between Stonetop revisions and tinkering on Freebooters 2e, I came up with this draft playbook design for Freebooters. Feedback appreciated.

Copping some design elements and font from Maezar’s character sheets, which are really great. I hope that’s okay, Maezar!

Still a little torn between this more pulpy display font and something rougher.

https://www.dropbox.com/s/xztjrykb9geus5v/FotF2e_playbook_magic-user_test.pdf?dl=0

Not sure if anyone else has done this, but I’ve been using Seventh Sanctum as my “Old World Magic” spell generator.

Not sure if anyone else has done this, but I’ve been using Seventh Sanctum as my “Old World Magic” spell generator.

Not sure if anyone else has done this, but I’ve been using Seventh Sanctum as my “Old World Magic” spell generator. I stick with simple to complex entries, because the really ornate ones can get rather, er, bizarre. Now, you miss out on using Wizard names, but you do get some cool stuff, such as this pass I just did:

Bolts of Exceptional Readiness

Control Glorious Lizards

Cursed Working of Measure

Disk of Dire Fire

Greater Lightning Shields

Gyser of Metal

Saviors’ Diamond Blast

Summon Lost Lover

The Snare of Kindness

Traps of Illuminated Cold

Anyhoo, it’s a cool resource, if only to discuss exactly what “Snare of Kindness” does.:-) Happy gaming.

Looking at Maezar’s Spellcasting Aid sheet (it’s beautiful) and thinking about FotF spellcasting in general: how do…

Looking at Maezar’s Spellcasting Aid sheet (it’s beautiful) and thinking about FotF spellcasting in general: how do…

Looking at Maezar’s Spellcasting Aid sheet (it’s beautiful) and thinking about FotF spellcasting in general: how do you handle spells like Fly? I don’t see it adding a bonus to any rolls or causing damage. Maybe it’s a tag “+flying”?

http://mysticworks.com/freebooters/downloads/Maezar-Spellcasting-Sheet-v2.pdf

“Backstab” question for Jason Lutes.

“Backstab” question for Jason Lutes.

“Backstab” question for Jason Lutes.

“When you use a hand weapon to attack a surprised or defenseless target, you can choose to deal your damage or roll +DEX: on a 10+, choose 2 from the list below; on a 7-9, choose 1…”

This implies that when you simply use a hand weapon, you can skip right to dealing damage before rolling anything.

Did you mean something like this?

When you Fight a surprised or defenseless target and are about to deal damage with a hand weapon, you can choose to deal your damage or roll +DEX: on a 10+, choose 2 from the list below; on a 7-9, choose 1…