Ok last one for today; what about dropping rolling for damage?
We’ve already got a range of dice outcomes; 6-, 7-9, 10-11 and 12+
Would out be worth just using those results for damage outcomes?
6- 7-9 10-11 12+
E.g. a sword does 0 / 4 / 6 / 12
But a Great Axe is 0 / 8 / 10 / 18