I’ve read a lot of AP but I’ve seen no use of Hirelings.

I’ve read a lot of AP but I’ve seen no use of Hirelings.

I’ve read a lot of AP but I’ve seen no use of Hirelings. I think this guys are great, but I’m not Old School enough to have played a game with retainers. Do you use hirelings in your games? Are they fun?

For those who design and publish adventures for DW: why is the two page format so popular?

For those who design and publish adventures for DW: why is the two page format so popular?

For those who design and publish adventures for DW: why is the two page format so popular? Is there are reason adventures need to be tightly packed?

I’m looking for feedback in a custom move.

I’m looking for feedback in a custom move.

I’m looking for feedback in a custom move.

When you deal the finishing blow on the Wizard Caravantius on the Cliff of Doom, the wizard will fall down the cliff. Roll +Dex. On a 10+, choose 2. On a 7-9, choose 1.

* The wizard will not take Princess Mirra with him to his death.

* He will drop his Staff of the Magi before falling.

* With maniacal laughter, he will reveal the location where King Amros is being held before he falls.

On a 6-, still choose 1, but the Wizard curses you: take -1 ongoing until you can dispel the curse. Regardless of the roll, the wizards fall 300 meters into his death, hitting the ragged rocks of the Cliff of Doom many times before disappearing into the mist. Surely no one can survive that fall, right?

Writing Custom Moves On Cards

Writing Custom Moves On Cards

Writing Custom Moves On Cards

The basic idea is that you write/print the trigger for a custom move on one side of a card and the move itself on the other side. The GM lays this custom moves on the table with the trigger side facing up at an appropriate moment (the beginning of the session, when the group enters a certain situation or room, etc). When a player triggers one of those moves, he takes the card, turn it, read the move and execute it (to do it, do it).

You could use this to nudge play a certain way or help the players do certain things they might not otherwise think of doing, for instance:

* When you ask one of the elf-maidens for a dance…

* When you swing from a chandelier…

* When you say a prayer in front of the stone idol…

* When you bet your horse at a card game…

* When you play a chess match with the Imp…

The GM might even temp the players with a bit of XP for taking a choice that is going to get you into trouble, regardless of how good you roll:

* When you examine those green bones in the corner of the room… (1 XP)

* When you challenge the King’s Champion to a duel… (1 XP)

* When you steal an egg from the dragon… (2 XP)

Anyway, I would like some feedback on this idea. Does it sounds like fun? How would you use it? Am I still playing Dungeon World?

Hi, I’m looking for Blank Character Sheets for Dungeon World, that is, sheets with no class, no moves, just white…

Hi, I’m looking for Blank Character Sheets for Dungeon World, that is, sheets with no class, no moves, just white…

Hi, I’m looking for Blank Character Sheets for Dungeon World, that is, sheets with no class, no moves, just white space for the player to fill. I’m guessing someone already have one of this. Could you help me out?