So I’m hoping some of the creative types on here can help me out. I’ve only run 1 session of DW so far but I really enjoyed it and I’m preparing to convert some material from other systems to DW. In doing so, I came across a type of scenario that is common and pretty easily adjudicated in other systems but seems a bit out of place in DW, so I’m wondering how one might handle it. In this specific case, a magical spell is cast upon an entire village. In this adventure, it requires saving throws to be made. If they are failed, the characters fall asleep. If they succeed, they are only slowed, but not asleep. But they don’t notice it right away. How would one handle this type of group effect/save in DW? I could remove it, but I really like it and it make other parts of the plots make sense (foreshadowing). I think there’s probably a perfectly good option in DW, I’m just not coming up with it. Thanks in advance!
So I’m hoping some of the creative types on here can help me out.