I have an idea for a compendium class called Armiger.
I have an idea for a compendium class called Armiger. This is my first go at creating anything new for DW. Tell me what y’all think!
The trigger for gaining the opening move is when a powerful enemy knocks you down to 1 HP, you survive that battle and your armor value was 3 or higher (from mundane armor). If so, you can gain…
Valorous Arms
You’ve tinkered with a suit of your armor and have made it so much more than it was. Choose one Enhancement from the list below…
* Extra Plates: +1 armor, +1 weight.
* Glyph: One type of magical damage is halved when dealt to you.
* Heavy: Nothing but the heaviest blows can move you. +1 weight.
* Mobile: Remove the clumsy tag from your Valorous Arms, -1 weight.
* Perfect Craftsmanship: Non-magical attacks cannot ignore your Valorous Arms.
* Spiked: Whenever you take damage in melee, your opponent takes 2 damage that ignores armor. +1 weight.
* Ward: Non-magical ranged attacks roll their damage twice against you and take only the worst result.
* Weightless: Your Valorous Arms’ weight is 0.
Then you gain access to Bursting Plates and Ongoing Project.
Bursting Plates
When you speak the words of power your Valorous Arms explode, sending shrapnel ripping through everyone around you. Deal damage that ignores armor equal to your current armor value. Your Valorous Arms are lost until you spend an hour or so cobbling it back together.
Ongoing Project
A flash of inspiration results in further modifications to your Valorous Arms. Choose another Enhancement. You take +1 ongoing when Parleying with armor smiths.
You may select this move again to choose a 3rd Enhancement.