Has anyone created a weapon master CC yet? The following is what I might start with.

Has anyone created a weapon master CC yet? The following is what I might start with.

Has anyone created a weapon master CC yet? The following is what I might start with.

Dance of Death

When you roll damage in melee and there are at least two enemies in range, you may divvy your damage amongst those opponents. Only the highest Armor is applied.

Rite of Steel

When you perform a lengthy ritual (an hour or more) you may swap out your Signature Weapon’s Enhancements and Range tag. These changes are permanent, or until you perform the ritual again. To perform the ritual you must expend Metallic Incense which costs 15 coins and has Weight 1.

Thicket of Blades

When you Hack and Slash against two or more enemies, treat your enemies as if there was one less when determining their attack damage.

I was also thinking of adding another supernatural element to it. A move that allows the swordsmen to manipulate metal like a metal crafter from the Codex Alera book series.

Additionally, would it be in bad taste to have a move that allows a character to roll +WIS for Hack and Slash? (I’m calling it Sage of Blades)

2 thoughts on “Has anyone created a weapon master CC yet? The following is what I might start with.”

  1. @dance of death 

    p.56 

    “If the action that triggers the move [Hack & Slash] could reasonably hurt multiple targets roll once and apply damage to each target (they each get their armor).”

    More in general, what about this is a weapon master? This seems more like “good against multiple people fighter” then a weapon master. A Halberd Weapon Master would be different then a Rapier Weapon Master right? 

    Maybe these Combat Style Moves can help? 

    (they are fairly Alpha in their development) 

    https://docs.google.com/document/d/1jAdrEEz99rLZ9ypZAYF3Qls19HJKSsa4JGdx4OZo7Rg/edit?usp=sharing 

  2. I imagined a master fighter whom would be able to handle multiple foes with ease.

    Also, I’m not a huge fan of the rule you quoted. Seems too easy of a narrative position. IMO, of course.

    You are right… I’m talking more about about expanding the fighter’s moves. But it can still have a trigger to access them as a CC. Basically, I wasn’t originally interested in writing moves for weapon styles. That said, such a thing is certainly a cool direction.

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