#DruidWeek  As a GM with a Druid player, when you ask “So, what do you do?”, do you let the player say “I shift into…

#DruidWeek  As a GM with a Druid player, when you ask “So, what do you do?”, do you let the player say “I shift into…

#DruidWeek  As a GM with a Druid player, when you ask “So, what do you do?”, do you let the player say “I shift into a bear and try to shred him to bits with my claws!”, all at once? Or does it go like “I shift into bear form!”, and you say “OK, cool. You begin to transform. Now fighter, what do you do?” and only when you get back to the druid does he say “Now I rip him to bits!”? Like, is shifting “instantaneous”? Or does it take “a few seconds”?

So, my adventurers have caused a riot in a city and then fled.

So, my adventurers have caused a riot in a city and then fled.

So, my adventurers have caused a riot in a city and then fled. And I anticipate this coming up again (that’s just how we roll). I made this custom move for updating the steading after a riot… let me know if you got any thoughts…

When a steading breaks out into riots it usually suffers. What happens depends on the difference between the steading’s defense and the steading’s population (consider the population at +1 for a town and +2 for a city). If the defenses are greater than the population, the steading defenders easily quell the riots with no real harm to the people or the steading. If the defenses are equal to or less than the population, chose a number of the following equal to one plus the difference:

-population as people, mostly rioters, are hurt and killed in the violence

-population as inhabitants flee the steading during the riot and in the aftermath

-defenses as guards and soldiers fight hard and lose men in the quelling

-prosperity as the steading’s structures is badly damaged

-prosperity as the steading’s shops and buildings are looted in the chaos

Lawless tag added as the city does not fully recovers from the riotous mentality

Other positive tag lost as the riots destroy infrastructure and drive out inhabitants

In my most recent session, the druid was conversing with the fighter about the nature and habits of animals.

In my most recent session, the druid was conversing with the fighter about the nature and habits of animals.

In my most recent session, the druid was conversing with the fighter about the nature and habits of animals. Based on the discussion, I ended up taking the following notes:

– There is a lot of fish politics

– Octopuses have some loyalty, but not much

– Birds think they are better than everyone, they are dicks and have no loyalty

I just felt like that was worth sharing. This is often how my DW sessions go, and I love it.

Over the course of the game I run, new threats often come up.

Over the course of the game I run, new threats often come up.

Over the course of the game I run, new threats often come up. Most of the time, these threats are simply the result of a snow-balled bunch of failures (what was a peaceful journey down the road turned into a goblin attack that turned into a goblin horde). Should these threats be turned into Dangers (officially, within a Front)? Or do I just sort of let them linger? How do you keep track of all of these new threats popping up?

My players visited the city that is the headquarters of the Brewer’s Guild last night, and I wanted to share the…

My players visited the city that is the headquarters of the Brewer’s Guild last night, and I wanted to share the…

My players visited the city that is the headquarters of the Brewer’s Guild last night, and I wanted to share the list of drinks they came up with…

So, I need some advice.

So, I need some advice.

So, I need some advice… My players have encountered a big problem (A big, devious, and massively-powerful Bridge Troll). They (smartly) decide this is not a fight they can just rush into. Since the roll is causing economic hardship for the nearby peoples, the players decide to rally the citizens of a nearby city to help them purge the land of this monster. That is where our last session left off.

First questions: how would you handle this “recruitment effort”? Let’s assume that they aren’t planning on just hiring mercenaries, but instead really trying to rally the city… would you just play it out through the fiction? Or would you put some mechanics behind it (recruit, Custom Move, etc.)? How would you handle it?

Second question: Assuming they do recruit some people, how do you play out a fight between 25+ men (or god knows how many) and a giant Troll? Do you treat them as some sort of hirelings (Warriors, or even Protectors depending on what they convince their mob to do…)? Do you just control them with fiction? How would you handle it?

I’m having some trouble around stakes that involve NPCs.

I’m having some trouble around stakes that involve NPCs.

I’m having some trouble around stakes that involve NPCs. For instance, I was reading the stakes that Kasper Brohus wrote for his one shot (posted in this forum) that said “What did Olive, the mayors daughter, find out that got her killed?”. Stakes are supposed to be out of your hands once you write them. But how are the actions of the NPCs out of your hands?