Start it with troll’s blood, feed it nothing but goat cheese and anachronistic grandfather clocks, and let it bake in the caldera of an active volcano; let me know how that turns out.
Originally shared by Jamie Frost
Dungeon Starter: This heavy glass jar holds what appears to be simple brown flour. In actual fact, the flour was ground from one of the fallen leaves of the World Tree, and it still carries the power of creation within, yearning to break free.
Awakening the Dungeon Starter takes one week, and it cannot be stopped once it has begun. To start the process, mix any liquid with the flour; this will create a dough, to which you may add further ingredients. Anything can be added to the dough over the week that it’s growing, and the dough will absorb it; some ingredients may take longer than others for the dough to absorb.
The time when ingredients are added is significant; though it’s not an exact science, ingredients that are added sooner will have a greater impact on the final product compared to ingredients added at the last minute. The liquid used to activate the starter initially will have a great impact indeed.
When one week has passed, the starter is ready, and no more ingredients will be digested by it. At this point, you may pour it out in a place of your choosing, and the starter will do its work. Over the next several minutes, hours or days, depending on the Indians ingredients (baking takes time!), the starter will grow into a fully fledged dungeon.
The dungeon”s traits are themed after the ingredients that were added to it; the spark of creation contained within multiplies and extrapolates them into a theoretically coherent whole, creating hazards, inhabitants and treasures as appropriate.
While every dungeon grown this way is unique, there is one common trait: if the starter is properly looked after and fed a sufficiently stimulating diet, then a new jar of starter will be found at the heart of the dungeon.