I’m working on a GUMSHOE supplement for Dungeon World, using the former’s srd and taking a lot of guidance from Lorefinder. This is going to be a fairly involved project, but the basic thing I’m working on right now is the list of Investigation skills. Here’s how I’m thinking of organizing it; any input is welcome.
There will be twelve universal investigation skills, three categories (Social, Knowledge and perhaps Aptitude) with four skills each. At character creation, you pick one skill from each category and one additional skill from any category, for a total of four (or three, if you spend your extra point to improve the rating of a skill you already have).
Additionally, each class has a skill unique to them, and each race has an associated culture skill, so a Dwarf Fighter will know how battlefield tactics and dwarven ways offer insight in any given mystery.
I’m uncertain how often you should get more skill points, but I’m leaning towards one every level, on the assumption that increased rank will be as attractive as new skills. I’m thinking skill ratings would be capped at three.
I know this isn’t much to go on, but thoughts? On the skill layout, or the idea of the project in general?