This might get long, please bear with it!
This might get long, please bear with it! I just had this idea a moment ago while I was out running and have no where else better to put it. It goes a little something like this:
You and your friends decide to start a new Dungeon World campaign/one-shot and think it’d be fun if it was a bit more lethal. Nothing too out there, just an extra degree or so of damage being taken per fight.
Now, dying more often means players are out of the game for a while, sometimes for up to half an hour, right?
What if… When you die during combat, the DM gives you control of a monster for the remainder of the battle. You have access to only the Basic Moves and this monster’s list of Monster Moves.
When you commit to a Monster Move, roll+THREAT.
On a 10+, you do it.
On a 7-9, you can do it, at cost or with consequences.
On a 6-, you mess up, foul fiend! Huzzah!
Threat is the only stat a player controlled monster has (used for all moves), and is made up on the spot/from a basic list. A goblin is -1 Threat. An orc is 0 Threat. A troll is 1 Threat. A giant is 2 Threat. A dragon is 3 Threat.
The player who’s character is dead now role-plays as a monster, out to harm the other players and further a Front. Like a mini GM really. The monster they’re controlling is likely to die soon too; in fact, they should be a target of the party since they’re more dangerous than an ordinary monster, however I think it could be a fun diversion.
Once the party reach town/a moment of peace, that player gets to roll up a new character as usual. I really think with the right people it could be awesome.
Penny for your thoughts, tavernites?