Outside of narratively supporting it, how would you write a custom move/spell for the dnd spell, ‘Sphere of…

Outside of narratively supporting it, how would you write a custom move/spell for the dnd spell, ‘Sphere of…

Outside of narratively supporting it, how would you write a custom move/spell for the dnd spell, ‘Sphere of Darkness’?

What did you learn at Gauntlet con?

What did you learn at Gauntlet con?

Originally shared by Andrew Huffaker

What did you learn at Gauntlet con?

I learned:

1) I need to work on speaking with an active voice in games. Not voice acting per se, rather, speaking in first person. Not ‘I think Jeff would say this:’

2) I need to follow the start up rules for first session as written in the DW rule book. I played in a pick up game and the GM showed me how great session one/zero can be. I was holding on to old traditions.

3) The internet can be a healthy and supportive place. There is so much negativity to get trapped into, so it’s a refreshing to see hundreds of fellow gamers loving one another. NOT pwning n00bz L8 blah blah blarf.

4) ‘story games’ are amazing when you can play them with dedicated and mature players.

I am pleased to release my interview with Jeremy Strandberg.

I am pleased to release my interview with Jeremy Strandberg.

Originally shared by Andrew Huffaker

I am pleased to release my interview with Jeremy Strandberg. In this episode of 2SP, Jeremy Strandberg joins me for an extra long session. We started rolling on topics and didn’t stop for more than two hours. Even after editing a lot of content out, this episode is full of Jeremy’s valuable insights. We discuss what makes Stonetop unique, Stonetop’s Major/Minor Arcana, game design, Jeremy’s creative process, the Strandberg guide to custom moves, and the problem with Monks. Here are the show minutes:

4:30 Shared imaged space and theory of mind

6:00 Videogames and toilet research

8:00 Why Dungeon World?

13:00 What is Stonetop?

19:00 How is Stonetop different?

21:30 Inspiration for Stonetop

28:00 Major Arcana vs Minor Arcana

40:00 What is a ‘heart-breaker’ game?

47:00 The War

52:00 Starving to death

****

57:00 Collective Unconscious

114:00 How to use Collective Unconscious in a meaningful way

118:00 Ray Otus’ Plundergrounds

123:00 Community questions

127:00 Jeremy’s creative process

130:00 Worst impulse when writing custom moves

141:00 What’s wrong with Monks

145:30 Manifest It

148:00 Plugs

http://thepsychologyofgaming.com/2017/10/18/collective-unconscious-with-jeremy-strandberg/

Friday challenge: Write a Defy Danger trigger for each of the attributes. No duplicates.

Friday challenge: Write a Defy Danger trigger for each of the attributes. No duplicates.

Originally shared by Andrew Huffaker

Friday challenge: Write a Defy Danger trigger for each of the attributes. No duplicates.

Prompt: A guard is standing in front of an open doorway that leads into the watch tower. It is night. This tower is surrounded by a moat and the dense Tirres forest. Your goal is to ring the beacon bell before midnight.

Example

Str: Bum rush the guard

Dex: Climb up to the lodging room window

Con: Hold breath in moat and enter sewer grate

Int: Concoct a Rube Goldberg type distraction

Wis: Observe and time the guards vision pattern

Cha: Cause fear in guard to flee

Have you ever implemented some blanket damage to all players just to account for general bumps and bruises in…

Have you ever implemented some blanket damage to all players just to account for general bumps and bruises in…

Have you ever implemented some blanket damage to all players just to account for general bumps and bruises in warfare? Kind of like Scarlett Heroes, but in reverse?