Anyone have a custom move for vehicle racing that they like?
I want to run a one-shot adventure about an airship race in Inverse World with island hopping, cloud sea obstacles, creature dangers, sabotage, and rival airships to beat.
I’m sure I could just use the vehicle rules and basic rules as written, though I thought it might be fun to have a custom move that helps narrate the polling and complications of an exciting race, maybe a visual timeline/sequence tracker also. Since it’s a one-shot I’m hoping a custom move would help trigger boons, obstacles/dangers, and delays along the course, perhaps with a hold mechanic to help signify that the finish line is approaching. Regardless of where the party is in the polling when the race is finishing, a final encounter could be had to determine the race. A race is exciting in the back and forth and the bold moves needed to get ahead and stay ahead. Crashing out is always a risk, though hopefully a custom move could help a party that crashes midway to still make a play for victory.
Anyway, I’m part way to a custom move already in my head, but thought I’d poll the tavern to ask if anyone has a DW custom racing move they could share.