The other PCs are making a run for the airship, but the Paladin falls back. “I’ll stop in the archway, turn, and face the Usurper’s soldiers. Sword at the ready, they aren’t getting past me.”
Cool! We all agree that she’s Defending. She rolls it, 10+. 3 hold! Sweet.
The four soldiers fan out, size her up. She waits. They rush her! What do you do?
“Give a little ground so they can only come at me two at once, block their blows, cut them down as I’m able!”
How do you resolve this?
(Assume that you talk it out with the Paladin, agree on what’s fair, etc. Also, of course you can Defend yourself. It’s right in the discussion of the Defend move, page 62 )
Option A: The Paladin rolls to Hack & Slash, and we resolve that move. Because she’s fighting, she’s no longer standing in defense and loses her Hold.
Option B: The Paladin rolls to Hack & Slash. It’s a 7-9. The Paladin rolls her damage and cuts one of the soldiers down, but they make an attack against her… let’s say d8+1 damage. The Paladin spends 1 hold to halve the damage, then spends 1 more hold deal damage equal to her level to one of the other attackers (not enough to drop him, but he felt it). The soldiers back off, warry. The Paladin still holds 1. “What do you do?”
Option C: The Paldin spends 1 hold to halve the attack’s damage/effect, so she takes d8+1 damage, halved. She spends 1 more hold to deal her level in damage to one (or maybe both) of the attackers. They’re still up, but maybe back off a little, two of them on her, two behind them. The Paladin still has 1 hold. They renew their attack, what do you do?