I’ve never GMed Dungeon World before and have only played a few *World games. I’m fairly confident about most of the concepts that make them different, but I’m still nervous about taking the plunge.
That’s mainly because I’m likely to get flustered trying to remember and seamlessly integrating the moves and agendas during the game.
Is there any advice for a first-time DW GM? Maybe focusing on only a few of the most essential moves?