I’m about to introduce some RPG newbies to gaming with Dungeon World.

I’m about to introduce some RPG newbies to gaming with Dungeon World.

I’m about to introduce some RPG newbies to gaming with Dungeon World. Some of them don’t know a lot about standard fantasy tropes. Does anyone have advice for how to stop the setting development via Q&As from degenerating into Monty Python/gonzo silliness?

I’ve never GMed Dungeon World before and have only played a few *World games.

I’ve never GMed Dungeon World before and have only played a few *World games.

I’ve never GMed Dungeon World before and have only played a few *World games. I’m fairly confident about most of the concepts that make them different, but I’m still nervous about taking the plunge.

That’s mainly because I’m likely to get flustered trying to remember and seamlessly integrating the moves and agendas during the game.

Is there any advice for a first-time DW GM? Maybe focusing on only a few of the most essential moves?

Are you planning to publish this and, if so, what kind of timeframe are you thinking?

Are you planning to publish this and, if so, what kind of timeframe are you thinking?

Are you planning to publish this and, if so, what kind of timeframe are you thinking? Or is it a ‘maybe one day’ kind of thing?