Originally shared by Dwarfare Games
Today I bring you an excerpt from the Characters chapter as it is currently seen in the playtest document my group currently has. Principles function more or less as alignment does in Dungeon World except the options are not restricted by class and you have up to three of them. Goals also draws from Dungeon World, specially relationship goals which work like bonds. Overall, principles and goals help you define what your character believes in or wishes to believe, what they want to achieve in the long term on a personal level, with their companions, and their missions as they are handed down to them.