Something Actually Useful: Instant Monsters for Dungeon World
Do you ever miss the days of Tunnels & Trolls, when you could just spin up a monster on the fly with a creative description and a single stat?
Okay, probably not. Making monsters in Dungeon World is not exactly rocket science. Still, it does have more steps than T&T, and it’s complicated enough that Jeremy Strandberg created a one-sheet variant to make it easier.
But Dungeon World and T&T otherwise have a lot in common when it comes to monsters: What makes monsters interesting in both games, their entire presence in the game and how the players engage them, is their fictional positioning, rather than their ratings. DW formalizes this by giving monsters moves and tags and stuff, but T&T has been implying it since 1975.
So, if you’d like to try out a system for busting out monsters raw like sushi, check it out here: