I ran my first session today! I have a little game going online with a couple siblings and a friend, and I converted to DW from D&D 5e. We took the first 45 minutes to do up our characters, then we were off. It was so natural and awesome, everything just worked! Pretty sure I did some things wrong, but everyone had fun.
My biggest weakness as a GM has always been my grasp of the rules and making the word seem real. Every time a D&D rule or combat tripped me up, that weakness was revealed. Now, I feel like I can make the game work and build up my skill, rather than being discouraged and burnt out too quickly.
Glad things went so well. You’ve described the exact same reason I will never go back to running some traditional games again. 😀
I don’t want to blame D&D, but it just loves to highlight my failures. Knock it off, D&D!
LOL. Some games make it feel like you have to internalize a bunch of rules before you can run them well. I feel PbtA games reduce that burden by making rules “player facing” or more common sense.
One thing I’ve gotta work on is not giving the answer in my descriptions. I’ve been watching a lot of Matt Colville lately, and trying to integrate his advice. Instead, I often describe the information you’d need to draw a conclusion and then… just say it. Oops.
I don’t know why because I’ve gmed more complex games then d&d before but that one game I do fall easily apart in and find everything I do session wise really bad. Weird that…