The Sorrow of the Elves
When your elf blood enters an area that has felt great elven sorrow, roll+wis. On a 10+ you feel the weight of your years and the elven memories that surround you, but are able to fight against the pull of ennui. On a 7-9 Your fortitude is great and you succeed at not breaking elven composure. But there is a cost. Choose 1.
>Take -1 forward on your next Last Breath roll as you feel the pull to join the fallen. You grab a memory from the chaos. Take +1 forward on Discern Realities regarding the area. The memory is forever yours.
>The voices overwhelm you, Age 100 years and ennui drags you down. Immediately Make Camp. Gain no healing or XP. Tale +1 forward on Spout Lore regarding the area. The voices speak to you.
On a miss:
If you die in the area, no Last Breath, you will become a Wraith. Never to be joined with the spirit of the fey, unless some great sacrifice by others is made. GM call.