Drives instead of Alignment.
I’m looking for some examples. Anyone have any or point me to playbooks that use them?
I’m thinking of compiling a list of them for use in my next game instead of the usual alignment options.
Drives instead of Alignment.
Drives instead of Alignment.
I’m looking for some examples. Anyone have any or point me to playbooks that use them?
I’m thinking of compiling a list of them for use in my next game instead of the usual alignment options.
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Drives like the Gumshoe drives?
Isn’t that already what Alignments are?
They wouldn’t replace alignment, but have you tried flags? walkingmind.evilhat.com – From Bonds to Flags/
Many 3rd party playbooks use drives. I can’t remember if Grim World or Inverse World began introducing them first.
Pretty much the same thing yeah. I’ve seen some 3rd party stuff doing away with alignment (good, evil, neutral, etc.) in place of Drives.
Like Revenge – Crush anyone who stands in your way.
That’s not my favorite example, but you get the idea.
Drives can replace Alignments just fine. The Inverse World supplement does just that.
And Phillip Wessels, that article uses Flags to replace Bonds, due to rotating party members. Drives are really just alignment moves not attached to specific notions of good/evil.
Guy Sodin all the #Stonetop playbooks use drives. You should be able to find them all from that hashtag.
Some are likely out of date from the posted versions, but it should give you a bunch to start from.
Cold ruins of Lastlife has them and they work very well for a dark soul inspired setting.
While not drives, these are some alignment options the book suggests if you want to change them. I think they’re pretty good, and you can just take the alignments off of them if you don’t like the label.
Lawful
Uphold the letter of the law over the spirit
Fulfill a promise of import
Bring someone to justice
Choose honor over personal gain
Return treasure to its rightful owner
Good
Ignore danger to aid another
Lead others into righteous battle
Give up powers or riches for the greater good
Reveal a dangerous lie
Show mercy
Neutral
Make an ally of someone powerful
Defeat a personally important foe
Learn a secret about an enemy
Uncover a hidden truth
Chaotic
Reveal corruption
Break an unjust law to benefit another
Defeat a tyrant
Reveal hypocrisy
Evil
Take advantage of someone’s trust
Cause suffering for its own sake
Destroy something beautiful
Upset the rightful order
Harm an innocent
Although Freebooters on the Frontier still uses Alignment, it breaks each down into a number of Virtues and Vices as well (Good has 3 Virtues and 0 Vices while Chaotic has 1 Virtue and 2 Vices, for example) for additional experience. I’ve been toying with the idea of integrating this into my DW games.