I’ve been thinking about about “engaging” combats and how HP tends to make things feel boring to me (“I attack again…”). There was a post here recently about more fictional combat, but it was a bit too complex for my tastes.
So I’m rolling around this idea – just like Moves, any opposition can have a number of Defenses listed. It might simply be something like “sidestep out of the way”, “armor takes the blow”, “deflect with a shield”, or even “snatch an arrow out of the air”. If the players do not address a specific defense in some meaningful way, there would be no Hack and Slash roll, but a Defy Danger.
Mechanically, this does nothing except codify when you get permission to deal damage. It presents clear obstacles for the players to overcome, and gives some written down facts to present in response to Discern Realities rolls.
What do you think?