I’m thinking about writing a hack to play Earthdawn using Dungeon World. Obviously most of the work comes in writing up the play-discipline-books. However, Earthdawn is different enough that there’s some groundwork that has to be laid first.
In the link, I’ve sketched out races, karma, advancement, recovery, and wounds. I’d love feedback on how workable they are.
Also, I feel like ED’s thread mechanics and DW’s bonds have a lot in common (at a deep fundamental level), and if you have ideas on how to bring the two together, that would be great.