I just finished the following handout  and am gonna hand it out at the session later today and see what my players…

I just finished the following handout  and am gonna hand it out at the session later today and see what my players…

I just finished the following handout  and am gonna hand it out at the session later today and see what my players want to record. Thoughts? 🙂 

5 thoughts on “I just finished the following handout  and am gonna hand it out at the session later today and see what my players…”

  1. My thoughts depend on when you want your players to record character information.

    Is this sheet to prompt them to answer questions before play?  If so, i’d suggest against using it.  the strength of DW is to leave a very blank sketch of each character, and find out who emerges during play, much like the setting and plot.

    Are you simply giving them an organized way to give you notes on anything discovered during play?  if so, it’s a good idea!  In that case, i’d strip out any descriptive prompts, such as the adjectives provided for players to circle, and instead keep those only in the GM’s “teachers’ edition”.  

    During game play, when something starts to emerge, prompt your player to jot down a note on that detail in the provided blanks, and maybe use your lists to help prompt them (and update your list as new descriptors are brought to the table!).

  2. That was indeed my purpose. It’s supposed to be a place for us both to clearly see information and fictional positioning, plus, if players do decide to prep stuff about characters, the gm knows right where to find information if they need to know some of the stuff. It will probably used more often when people roll spout lore and the gm asks how they got the information, we can now write down a piece of your past. I’ve been having players make notes about themselves anyways so I don’t have to take notes on everyone and my gm ideas, might as well put it in a form everyone can see and quickly understand.

  3. i love the idea of a “spout lore” tracker – helps keep anything discovered at the table relevant in subsequent sessions.

    kudos!  i just may steal this for my online games!

  4. Thanks for the positive feedback. As for removing the adjectives, they’re on there for more inexperienced players who give you ‘ums’ and ‘i dunnos’ when you ask them a question about their character. Additionally, the GM can now tell basic details about them and their past at a glance.  So that was my thought process. I got some very creative responses going into this, so I’m glad I did it. I  may change it later along the line tho 🙂

    On another note, someone somewhere commented that I should remove the lines and just leave them blank space. I think that makes the document look more structured, but you could probably fit more stuff in that space. What do you think? (also just realized I never provided space for people to write their social group details. )

  5. i’m a big fan of lines for two reasons:

    1) My handwriting is sloppy.  Lines will help me keep such a sheet organized

    2) the lines encourage them to economize their language.  Providing enough space for “tags” rather than paragraphs could encourage them to be brief, which leaves room for later discovery through play.

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