It seems like there is no “Priest” equivalent in the Follower list, and no mention of how a follower might help with…

It seems like there is no “Priest” equivalent in the Follower list, and no mention of how a follower might help with…

It seems like there is no “Priest” equivalent in the Follower list, and no mention of how a follower might help with healing.  Is this intentional?

Awesome book!

13 thoughts on “It seems like there is no “Priest” equivalent in the Follower list, and no mention of how a follower might help with…”

  1. One of my favorite characters was a follower priest that the whole group sort of collectively played. Until he was gutted by a cult member. RIP Fr Fritz, you were a kind old coward, but you came through in the end. Sniff, sniff!

  2. Hi Hans — I don’t believe it’s intentional, but let’s ask Jeremy Strandberg. Hey Jeremy, should we add in a Healer tag or something similar? Maybe:

    Healer: when you Make Camp, they can heal 1d4 on each party member, or 1d8 on a single party member.

     

  3. I’m down with something like that, sure. I like that tag, Jason.  

    Hans Messersmith, was healing the thing you were specifically looking for in a “Priest”? 

  4. I think the important things are the “abilities” of those followers, their “roles”; not the “names”. So you sould aim to cover the various useful “roles” that usually the players want to cover the lack of their character’s skills.

    EDIT: for this very reason, we could make a use of a “healer” type, a “religion expert” type, a “demon fighter” type etc.

  5. Yes, it was the healing Jeremy Strandberg 

    For reference, the “Priest” in the DW Hireling rules works a bit differently, it has a separate Make Camp piece, and a First Aid immediate piece…

    “Ministry—When you make camp with a priest if you would normally heal you heal +skill HP.

    First Aid—When a priest staunches your wounds heal 2×skill HP. You take -1 forward as their healing is painful and distracting.”

    I think it would be better if your rule was based on Quality somehow, instead of just a flat rate, something like…

    “Healer: can heal (Quality)D4 HP a single person if given a bit of time and allowed to work uninterrupted.  The healed person takes -1 forward from the pain and distraction, unless the healing takes place while Making Camp.” 

  6. I agree, Andrea Parducci, a follower tag should be flexible, in this case enough to accommodate everyone from a leech/chirurgeon to apothecary to priest.

    Hans Messersmith, here’s my counter-proposal:

    Healer: given time, supplies, and the ability to concentrate, they can heal HP equal to their Quality in the field, or HP equal to their Quality x2 when you Make Camp (distributed across the party as you see fit).

    I want to lose Quality as a die multiplier and  the -1 forward in the interest of keeping these tags as clean as possible.

  7. Maybe a “magical/supernatural” priest/healer could give a not-slow cure even during combat. While common herbs, bandages etc. have slow tag, so they usually can’t be used in combat.

  8. Jason Lutes that seems fine to me, not that my opinion really matters that much. 🙂  My only thought is that it seems a bit skimpy, much as I thought the original rule seemed skimpy.  For many followers, you would be looking at only 1 or 2 HP.

    But that might be a feature, not a bug.

  9. What about this?

    Healer: When they tend to wounds with bandages or herbs & poultice, add their Quality to damage healed.

    Still sort of skimpy, but it means your non-magical healing resources get stretched further (arguably a lot further). It doesn’t put an artificial camp on the healer’s output, and ties what they’re doing to the fiction.  

    As for magical, during-combat healing… I’d handle that with the magical tag and a move like “Cast a healing spell.”  And if they cast the spell, you’re rolling to have them Do Their Thing.

Comments are closed.