Hey guys! Long time, no see. I’m doing a one-shot with DW later this week and wanted to brush up on the investigative side of location/room exploration.
I know that Discern Realities is the default way of handling a PC checking out a dungeon room or non-hostile location for clues, tips, information, items, etc… The player describes what their character is doing and you describe what they detect using their senses, truthfully of course.
1) What constitutes triggering the DR move? At what point in their description do you go “Sounds like DR, roll!”?
2) Does your group use something other than DR for this sort of situation, a custom move or a different ideology?
I’m trying to capture the “I trust nothing, fear everything, but am too curious not to check this place out…” mentality and experience that I’m accustomed to in Classic D&D. I know DW is supposed to be different and is designed differently. Just curious if anybody else has had any luck capturing this style and atmosphere in their games.