Looking for a bit of advice on a big hack/addon that I’ve been tinkering with for a while. I’m going to be making a set of campaign rules for creating, expanding and managing a kingdom, inspired by Pathfinder’s Kingmaker rules. It’s very much in the theory stage still.
Currently, I’m thinking that most kingdom improvements are made by completing Projects, sort of a hybrid of positive, player driven Fronts and the Need Clocks from No Country For Old Kobolds.
However, I also like the idea of the kingdom gaining XP to spend on improvements. The kingdom will have its own character sheet, with advanced moves available, either way.
Any ideas on how to keep both and have them both add something distinct to the game, or is it a one or the other kind of situation?