My friend wants to play a guy who uses guns. So, is there a Gunslinger class which anybody has created? Or something like it?
My friend wants to play a guy who uses guns.
My friend wants to play a guy who uses guns.
My friend wants to play a guy who uses guns.
My friend wants to play a guy who uses guns. So, is there a Gunslinger class which anybody has created? Or something like it?
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You could try Adrian Thoen’s Spellslinger, then reflavor for a gun.
My ranger’s weapons are guns. Good to go.
Using a reskinned Spellslinger is totally the way to go in my head. Runes can stay runes if Gunmage is what your friend wants, or change runes to wacky specialized ammunition.
There is a gunslinger option out there. Let me try and find it.
The speed at which the DW community answers is incredible. Thank you.
http://2d6cents.com/2013/02/dungeon-world-compendium-class-the-gunslinger/
Compendium class, and it suggests swapping its basic moves with the fighter’s to play a gunslinger.
Well, you can just choose to make your weapons guns. The damage isn’t going to change. It’s even easier when you are using a ranged based class, like the Ranger. No need to use the Spellslinger unless you want that flavor in your game (it doesn’t work for every game).
My Slewfoot is in progress but it can be used with guns of course. It is not 100% complete. I have a list of advanced moves already in but they are not included in that PDF. They will be when it is a full first draft. https://drive.google.com/file/d/0B99hPl0o50Y8eXFJRnFmdWE4NXc/edit?usp=sharing
i did a marksman class. mostly guns. but not the gunslinger. not tested yet and needs more work.
link is here: http://that70sgame.wordpress.com/2014/01/31/dungeon-world-classes/
The flintlocks we use in one of our campaigns have only one drawback: The “reload” tag. But the fiction is absolutely awesome.
♥Flintlock pistol: Near. Loud. Pierce 1. Reload. 1 weight
♥Double barrelled flint lock pistol: Near. Loud. Pierce 1. Reload. 2 shots. 1 weight.
♥Blunderbuss: + 3 damage. Two-handed. Near. Loud. Pierce 1. Messy. Forceful. Reload. 2 weight.
♥Musket: Two-handed. Far. Loud. Pierce 2. Reload. 2 weight.
♥Grenade: 1d10 damage. Dangerous. Thrown. Near. Loud. Blast range: Close. Pierce 2. 1 Weight.
♥Powder keg: 2d12 damage. Blow up structures. Blast range: Near. Loud. Messy. Forceful. Dangerous. 10 Weight. A powder keg requires Defy Danger (Int) to use as an explosive device.
♥Swivel gun: +1d6 damage. Two handed. Near. Loud. Ignores armour. Messy. Forceful. Cone shaped area of effect. Reload. Can be moved by one person with great difficulty.
♥Harpoon gun: +1d12 damage. Two handed. Far. Loud. Ignores armour. Messy. Forceful. Can be moved by one person with great difficulty. It may ensnare creatures that are immune to hand wielded weapons and do 1d4 damage against such creatures.
Wynand, those are all really awesome! Question, when you use volley, say with a single shot pistol, does that mean the option of spending ammo on 7-9 is unavailable?
Just like when throwing your 1 knife
Gabriel Aliaga No we still use it because it is so ingrained in the game. But there is a bit of fictional dissociation there. If your gun has only one shot because it takes 40 seconds to reload you are not going to spend extra ammo to get your shot. So just don’t think about it too much. You’ll get over it. :-)
Tim Franzke with knives it simply means you cant retrieve it afterwards…
Here’s the Google Docs version of the spellslinger:
https://docs.google.com/document/d/1dnbrTRUssVJDlUhlVYBrloo3nXTn17tN-odHdzcokac/edit?usp=sharing
With the slinger, I tried to create a more practical, violence-based magic user who also evoked the clint eastwood spaghetti western archetype.