So I’d like some help in creating a custom move about owning an Inn.

So I’d like some help in creating a custom move about owning an Inn.

So I’d like some help in creating a custom move about owning an Inn.  Our group has recently acquired an Inn (long story) and have put an NPC in charge of it.  We plan to stop back in town every once and great while to check up on things and collect any “profits” that might have acquired (more than likely get into trouble as a result of the Inn).

I was looking for some ideas on what a custom move like this would look like.  Any one done anything like this?

My first ideas, which I admittedly don’t love but it’s a start.

On a 10+ Choose 3, On a 7-9 Choose 1

* The Inn is profitable!  Roll and collect that many coins.

* The Inn is currently the home to an interesting NPC.  The Gamemaster will tell you who and for how long they intend to stay.

* A rival hasn’t opened up shop in town.

*other interesting stuff — 3-6 options in total?

14 thoughts on “So I’d like some help in creating a custom move about owning an Inn.”

  1. Make 2 moves, the first to determine what positive benefits you get from the bar. That should be rolled a the +Innkeeper rating of the hireling.

    Then roll to see what negative stuff has happened. That should be Roll+Loyalty  of the innkeeper.

  2. I’d go with roll +innkeeper :

    10+ business is booming! gain X gp and then X becomes something bigger than X (1d6 to 1d8 for example)

    On 7-9 profits are the usual : gain X gp

    On 6- you need to pay off the debts or the inn gets less income in the future, pay Y but the innkeeper learned of his mistakes and gain +1 in his attribute or lower X. If X becomes too small, you lose the inn.

  3. Just decree by GM move what happens at the inn. Remember to present a fantastic world, fill their lives with adventure an think dangerously.

    Was the inn built on a portal to the chaos planes? Is it the favorite meeting place for a desperate group of rebels? Is its oldest patron a pirate on the run from mates he betrayed? Was the previous owner a fence for unlawful magical items or substances?

    In dungeon world, how long can an inn like that exist without being blown up?

    You really don’t need the dice to decide!

Comments are closed.