Well, I read some of the previous threads about Fronts and don’t feel much better about it…so rather than thread necromancy:
I ran my first DW game last week. It went pretty well, I went in with only one statement to the players about the world: “Forget everything you know about geology, as far as you’ve ever heard you live on a thin crust over the top of a an endless labyrinth.” It very much had the feel we wanted out of the game, and played quicker (excepting us fumbling a bit with rules here and there.) However…
When/how do you need to make a Front? I’ve got a pile of dangers and interesting encounters set up for them to delve into, but I’m not sure how that becomes a set of portents and whatnot. The idea of portents seems counter to the “play to see what happens” idea, to me.
I guess I just don’t have a good handle on what purpose the Front is supposed to serve beyond “Note to self: Ogres in southern hills”. The Fronts chapter and the Guide leave me a little befuddled about these.