So a query.

So a query.

So a query. I feel like maybe I’m taking it too easy on my guys. When is it appropriate to pop “surprises” on them, like previously unseen archers or traps or what have you. How do you set up a sneak attack by an enemy thief, is it just “allowed” if nobody has “discerned reality” or what? From the examples I’ve seen, I feel like I almost have to give somebody warning about what’s going on. Thanks for your comments and suggestions.

Well, I read some of the previous threads about Fronts and don’t feel much better about it…so rather than thread…

Well, I read some of the previous threads about Fronts and don’t feel much better about it…so rather than thread…

Well, I read some of the previous threads about Fronts and don’t feel much better about it…so rather than thread necromancy:

I ran my first DW game last week. It went pretty well, I went in with only one statement to the players about the world: “Forget everything you know about geology, as far as you’ve ever heard you live on a thin crust over the top of a an endless labyrinth.” It very much had the feel we wanted out of the game, and played quicker (excepting us fumbling a bit with rules here and there.) However…

When/how do you need to make a Front? I’ve got a pile of dangers and interesting encounters set up for them to delve into, but I’m not sure how that becomes a set of portents and whatnot. The idea of portents seems counter to the “play to see what happens” idea, to me.

I guess I just don’t have a good handle on what purpose the Front is supposed to serve beyond “Note to self: Ogres in southern hills”. The Fronts chapter and the Guide leave me a little befuddled about these.