Here’s a little guide I bashed together about my guiding framework on custom moves. It might be a useful place to start when you’re thinking about special front or dungeon moves, or even designing a new playbook.
Here’s a little guide I bashed together about my guiding framework on custom moves.
Here’s a little guide I bashed together about my guiding framework on custom moves.
this is gold! I already had an inkling about this, but it was really nice to have it laid out and plainly stated. Thank you!
on a related note:
https://docs.google.com/document/d/186wrYw_v-3CZE2Oy7qbf3x1z4ANIKsV2s_1EFgstrOQ/edit?usp=sharing
and there is excelent advice in the DW Guide
http://www.dungeon-world.com/dungeon-world-guide/
Tim Franzke: don’t know if that’s yours or not, but as it is the samples need rewritten. When you have an “X things pick Y” move and you flip the positive/negative nature of the things, you also need to flip the number of things you pick to X-Y. So when inverting Bend Bars Lift Gates, a 10+ means you pick 1 bad thing instead of 3 good things.
Thanks for this!