Hi there, I just finished reading Dungeon World and I really like it. The game evoked my earlier days or gaming, when we played AD&D, and we keep the game simple.
So, I decided to try it, and play an adventure in the Dragonlance setting, for the nostalgia and all that. The problem is that the players known the world with a lot of detail. The maps of Krynn aren´t a mystery to them (or to me!), and that nullify one of the GM principles: leave blanks (wich I think is one of the most important principles).
What should I do?