Hi there.

Hi there.

Hi there. I´m a (new) member of the Dragonlance Forums ( http://dragonlanceforums.com/forums/index.php ), and a few days ago, I posted an open invitation to make a DW-Dragonlance light adaptation. No one interested (or no one read the post) there, so I´m doing extensive the invitation here. 

I know that Jeremie Wade  and +Philip Burge have been posting some material in the past. Maybe we can start from there. 

What do you think? Anyone interested?

“Be wary of anyone who can stroll around a dungeon with nothing but a robe and a staff: there´s a reason they don`t…

“Be wary of anyone who can stroll around a dungeon with nothing but a robe and a staff: there´s a reason they don`t…

“Be wary of anyone who can stroll around a dungeon with nothing but a robe and a staff: there´s a reason they don`t need a shell of steel”

Dungeon World book, page 41.

Somewhere in that paragraph lies and adventure…

I´m sorry for the ignorance, but searching in the web I found someone refering to a “red book era” of Dungeon World.

I´m sorry for the ignorance, but searching in the web I found someone refering to a “red book era” of Dungeon World.

I´m sorry for the ignorance, but searching in the web I found someone refering to a “red book era” of Dungeon World. 

What´s that? It´s something important?

Hi there, I just finished reading Dungeon World and I really like it.

Hi there, I just finished reading Dungeon World and I really like it.

Hi there, I just finished reading Dungeon World and I really like it. The game evoked my earlier days or gaming, when we played AD&D, and we keep the game simple. 

So, I decided to try it, and play an adventure in the Dragonlance setting, for the nostalgia and all that. The problem is that the players known the world with a lot of detail. The maps of Krynn aren´t a mystery to them (or to me!), and that nullify one of the GM principles: leave blanks (wich I think is one of the most important principles).

What should I do?