I’m wanting to create a compendium class, but I’m coming up blank… it would be called something like Djinn Manipulator, and would have something like the following for the entry requirement:
“when you have debated with a genie and won the exchange (received 3 wishes and gotten value for them), you may take this power when you next level up”
But I have NO idea what the power should be, or what further abilities to give the class. I just think rewarding my PC for winning his discussion with the djinn would be cool.
I see the introductory move as having something to do with parlay. Improving it, making the PC able to apply it in inobvious situations, something like that. And the following moves would/should also all relate to seeing through deception, underestanding motives, and manipulating people.
Any ideas?
Mystical Manipulator. The entry requirement establishes the character as someone who can take advantage of literally anything in negotiation.
Now we need an excuse to use Diabolical Diplomat for something.
The class could be called “Marked by the Djiin”.
The character becomes marked by the Djinn, either with a special scar/tattoo, or something only other Djiin’s can see.
The Djinn also begins the process to create a magic bottle destined to hold the character…
A couple class moves could be:
* Discern Magic Involvement.
* Dispel Illusion.
Well, after talking with a couple players in my game (the PC who HAS the genie bottle and another) I’ve come up with a different slant on this compendium class, and SO FAR, this is what I’ve got: https://drive.google.com/file/d/0B6ecDpbDwouneUVwZ0NWNGlOTGs/edit?usp=sharing