Hi, I’ve some problems with a heritage move and would be grateful for any input.
To give some background info, I’ve just started a game with 3 players, mostly new to Dungeon World. So I went with a modified version of Heritage Moves, telling them to make up 1 heritage move in addition to their normal race move, so they wouldn’t feel overwhelmed by having to make up several moves when they barely know how they actually work.
I got stuck with the 7-9 options for the heritage move of a former halfling prince, now stranded in Dis. The idea was that the halfling is so used to commanding people, that he’s occasionally able to appear like a person of authority to others, who will then for a short time behave accordingly.
The makeshift move we ended up using looks like this:
When you want to appear like a person of authority for a short time, roll+CHA. On 10+ they treat you as if you were a superior. On a 7-9 they treat you as if you were a superior, but choose one
* They do not start to research you and your claims
* They do not do what they are told half-heartedly
I’m not really content with the move, but I’m struggling to come up with ideas. Any help would be greatly appreciated. 🙂