8 thoughts on “Trying to raise the next generation of gamers right!”

  1. You’re doing it right. Also, the main thing in any DW definitely applies (maybe even more) to kids: ask questions, build on the answers.

    Fighter, who did you get your weapon from? Why do they want it back so badly?

    Ranger, tell us about how you met your animal companion, and who you killed saving its life.

    Wizard, what is the forbidden thing you did to get kicked out of the magical academy, and was it worth it?

  2. I keep trying to get my kid to try DW, but she just keeps gnawing on the dice.

    Anyway, what Joseph said.  Beyond that, just generally focusing on the GM Principles will always lead you in the right direction.

  3. I think my main concern is that they’ve played a few other games, but those games are of course more “passive” than DW. I’ll need to break them of looking at mechanics and just do what their imagination tells them. I’m hoping that they’ll see if they use their imagination, I’ll reward them by making them seem awesome. 

  4. “[Character name], what do you?” is INCREDIBLY powerful.  It keeps the focus on them, provokes the imagination, demands creativity and action, and frames things as being about the characters not the players.

  5. A good time was had by all. The only issue was that one of my young players (my son) was a bit TOO enthusiastic. With a lack of turn structure, he wanted to do EVERYTHING. Thus, there was a danger of the more quiet players to get overshadowed. I had to work a bit to make sure everyone got a chance to do stuff. This sometimes frustrated my enthusiastic son because he had so many great ideas of what to do! 

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