Self Written Content & Munchkinism
I ran into a problem yesterday. I wanted to play a specific character with specific moves and realised i couldn’t. A Wizard can’t take a Druid Move at level 2. No multiclass move.
People like Bernd Pressler voiced the opinion that the Class System sometimes restrict you in the kind of character you want to play. You can’t take a combination of certain moves, races and abilities.
For me this is okay, more often then not. Burning Wheel taught me that it is cool that you don’t always get the character you want to play.
I later found out that i could create the character using the #inverseworld Sky Dancer but it would take up to level 4 more or less. That is okay, you don’t always get what you want immediately, sometimes you have to work on it.
Kasper Brohus said i should just write a Compendium Class that would let me do what i wanted. For me that is cheating, what do you think?
I guess it’s one thing to write certain abilities into the game that didn’t exist before. The Arcane Archer was written to have a magical/trick arrow archer in the game. I wrote it to have that potential option not to instantly play this gal.
Writing something just to get around the Class System is cheating however. You can write a CC that gives you exactly what you want and potentially with an easy trigger directly made for that character.
The answer to that problem: Make someone else write it. They will have another take on your concept and give you not exactly what you want but something that will push you into a new direction.
The same goes for moves i think. Don’t write a move because it would totally make sense for this one character you want to play. Write it because it makes sense for the whole class.
I am not saying you can’t write balanced and great stuff for yourself that won’t hurt the game i just think it’s a bit munchkiny.
What do you think?