I have a couple players very interested in the Inverse World playbooks.
I have a couple players very interested in the Inverse World playbooks. Does anyone know if those are available for purchase beyond the preview anywhere? I’d be glad to snatch it up, but I came on board well after the kickstarter was over. #dungeonworld #inverseworld
I ran into a problem yesterday. I wanted to play a specific character with specific moves and realised i couldn’t. A Wizard can’t take a Druid Move at level 2. No multiclass move.
People like Bernd Pressler voiced the opinion that the Class System sometimes restrict you in the kind of character you want to play. You can’t take a combination of certain moves, races and abilities.
For me this is okay, more often then not. Burning Wheel taught me that it is cool that you don’t always get the character you want to play.
I later found out that i could create the character using the #inverseworld Sky Dancer but it would take up to level 4 more or less. That is okay, you don’t always get what you want immediately, sometimes you have to work on it.
Kasper Brohus said i should just write a Compendium Class that would let me do what i wanted. For me that is cheating, what do you think?
I guess it’s one thing to write certain abilities into the game that didn’t exist before. The Arcane Archer was written to have a magical/trick arrow archer in the game. I wrote it to have that potential option not to instantly play this gal.
Writing something just to get around the Class System is cheating however. You can write a CC that gives you exactly what you want and potentially with an easy trigger directly made for that character.
The answer to that problem: Make someone else write it. They will have another take on your concept and give you not exactly what you want but something that will push you into a new direction.
The same goes for moves i think. Don’t write a move because it would totally make sense for this one character you want to play. Write it because it makes sense for the whole class.
I am not saying you can’t write balanced and great stuff for yourself that won’t hurt the game i just think it’s a bit munchkiny.
What happened: The adventurers have beaten the evil mutated orc shaman and are now nearly dead and nearly trapped in a collapsing dungeon.
We could spend the next session with them trying to get out. It would be interesting. Very hard to do, but interesting.
On the other hand, one of the players took the #inverseworld captain skyship move. He hasn’t gotten the ability to use his skyship because it’s out of the dungeon. I am a fan of his character and denying him the access to his ship for this session too seems harsh. I was thinking of doing the “how we got out” with loveletters at the beginning of the session.