#Italiandungeonworld

#Italiandungeonworld

#Italiandungeonworld  

#inverseworld  

The results of the Inverse World artwork pool ^^

Originally shared by Ezio Melega

#italianedition  

A winner emerged from the pool (https://plus.google.com/+EzioMelega/posts/gLREPuPhgmw)

You can see an example of layout as well as the promised artwork.

Since the scene involves our ever dashing Captain and our perky Collector I decided to add the character concepts for both. I hope you like them.

Art from the ever-wonderful Francesca Da Sacco 

#Italiandungeonworld #inverseworld

#Italiandungeonworld #inverseworld

#Italiandungeonworld #inverseworld

EDIT: Pool closed, Spellslinger won. See him at https://plus.google.com/u/0/+EzioMelega/posts/EkEzugrauZ2

I would like to post some of the new art for Italian Dungeon World and Inverse World, but I’m the proud King of Teasers, so I will post very little of it, and let YOU decide what you want to see.

Vote and decide! ^^

#Italiandungeonworld

#Italiandungeonworld

  #Italiandungeonworld  

#inverseworld

The Italian edition of Inverse World has finally been announced, to be published at Lucca Comics and Games this November under Narrattiva label!

As you can see our Captain is looking forward to visit Italy!

Originally shared by Narrattiva

Cominciamo a entrare in confidenza con il mondo di Inverse World! In questa bellissima illustrazione di Francesca Da Sacco abbiamo il Capitano, una delle nove classi del manuale.

I have a couple players very interested in the Inverse World playbooks.

I have a couple players very interested in the Inverse World playbooks.

I have a couple players very interested in the Inverse World playbooks. Does anyone know if those are available for purchase beyond the preview anywhere? I’d be glad to snatch it up, but I came on board well after the kickstarter was over. #dungeonworld #inverseworld  

The finished previews for the #inverseworld  Classes.

The finished previews for the #inverseworld  Classes.

The finished previews for the #inverseworld  Classes. If you didn’t back the kickstarter you can still play these classes like they are written here. You just don’t have full access to all moves.

http://www.mediafire.com/view/?cdbi5ol0y8jha67

Self Written Content & Munchkinism

Self Written Content & Munchkinism

Self Written Content & Munchkinism

I ran into a problem yesterday. I wanted to play a specific character with specific moves and realised i couldn’t. A Wizard can’t take a Druid Move at level 2. No multiclass move. 

People like Bernd Pressler voiced the opinion that the Class System sometimes restrict you in the kind of character you want to play. You can’t take a combination of certain moves, races and abilities. 

For me this is okay, more often then not. Burning Wheel taught me that it is cool that you don’t always get the character you want to play. 

I later found out that i could create the character using the #inverseworld  Sky Dancer but it would take up to level 4 more or less. That is okay, you don’t always get what you want immediately, sometimes you have to work on it. 

Kasper Brohus said i should just write a Compendium Class that would let me do what i wanted. For me that is cheating, what do you think? 

I guess it’s one thing to write certain abilities into the game that didn’t exist before. The Arcane Archer was written to have a magical/trick arrow archer in the game. I wrote it to have that potential option not to instantly play this gal. 

Writing something just to get around the Class System is cheating however. You can write a CC that gives you exactly what you want and potentially with an easy trigger directly made for that character. 

The answer to that problem: Make someone else write it. They will have another take on your concept and give you not exactly what you want but something that will push you into a new direction. 

The same goes for moves i think. Don’t write a move because it would totally make sense for this one character you want to play. Write it because it makes sense for the whole class. 

I am not saying you can’t write balanced and great stuff for yourself that won’t hurt the game i just think it’s a bit munchkiny. 

What do you think? 

Is this the right thing to do?

Is this the right thing to do?

Is this the right thing to do?

What happened: The adventurers have beaten the evil mutated orc shaman and are now nearly dead and nearly trapped in a collapsing dungeon. 

We could spend the next session with them trying to get out. It would be interesting. Very hard to do, but interesting. 

On the other hand, one of the players took the #inverseworld  captain skyship move. He hasn’t gotten the ability to use his skyship because it’s out of the dungeon. I am a fan of his character and denying him the access to his ship for this session too seems harsh. I was thinking of doing the “how we got out” with loveletters at the beginning of the session. 

Would you be okay with this as players? 

When exactly do you roll to Take To the Sky?

When exactly do you roll to Take To the Sky?

Originally shared by T. Franzke

When exactly do you roll to Take To the Sky? Everytime you say “i want to fly over there”? When you just fly to get a view of the area you don’t roll it? #inverseworld   #skydancer