After a conversation with Kasper Brohus and Tim Franzke about a need to play Dungeon World and instead designing and…

After a conversation with Kasper Brohus and Tim Franzke about a need to play Dungeon World and instead designing and…

After a conversation with Kasper Brohus and Tim Franzke about a need to play Dungeon World and instead designing and creating things to fill that void, I’ve created the following Compendium Class.

The Blood Dragons of Eastermarch are an exclusive order of warriors who fight mages and hunt witches. They have been known to work with more goodly and church-aligned magic users in the past, though this is rare. 

To join the famed Blood Dragons, a character must undertake a quest to show their worth. What quest must the character take? What is the cost of this quest? Great things to find out at the table!

There are some general/basic assumptions made about the Blood Dragons, specifically the whole “Eastermarch” thing. Feel free to change it and adapt it to better fit your setting. Or maybe Eastermarch does exist in your setting but is hard to get to or travel to. Why? What makes Eastermarch so exclusive? Is it hidden away on the top of a craggy peak? Is it deep within the earth’s core in the home of the last true dragon? Again, great things to find out at the table!

While this CC wasn’t originally created for #FigtherWeek, it definitely can be considered to be so in spirit. Lots about the Blood Dragons has been taken/inspired by Dragon Age’s Warrior Templars and their hunt of the apostates. 

Enough rambling, enjoy! As always, critiques and criticism are welcome!

10 thoughts on “After a conversation with Kasper Brohus and Tim Franzke about a need to play Dungeon World and instead designing and…”

  1. I think the Dragon’s Defense should be changed. It makes your character a bit, one-sided?

    Remember; defy danger is often rolled where you would call for a skill check in D&D. Kicking down a door might be defy danger (someone could hear you, you could hurt your foot), but I have a hard time seeing how you could sweet talk the door open.

  2. Kasper Brohus I was utilizing Charisma in this case to be more along the lines of the classic “force of personality” that sorcerers exhibit in D&D. I was trying to go the Draconic sorcerer route, hence Charisma for getting a boon from the fabled Blood Dragon.

    But you are right, if I have to explain the reasoning, it likely isn’t working. So good call, it is a bit over-powered.

    What would you suggest? I’d like to keep with 3 moves, preferably one being a utility-type move.

  3. Feedback time 

    At first i’d like to point you to this post by Johnstone Metzger http://story-games.com/forums/discussion/comment/414705#Comment_414705

    because it talks a lot about reincorparating mechanical stuff with the fiction.

    Blood sacrfice has exactly this problem to me. What does “sacrifice yourself” mean? Do you stab yourself and then them? Do you just mysticly get a wound? This move lacks connection to the fiction for me.

    Why take damage and then choose from a list?

    “When you stab yourself and hurt your enemy with a weapon covered in your blood” or something like that.

    Silence! is mostly okay but i would change the 7-9 result. I can’t really see how this put’s you in danger. Maybe you silence the whole area? No words at all can be spoken? (maybe not interesting enough)

    What about mages that don’t use words? Can they still cast? The connection between silencing and casting is not 100% clear.    

    Mental Fortress. What happens in the fiction? What do you do? 

    How do you damage an enemy that stands 50 meters away from you and shoots magic missiles at you? What happens that gives you the +1 forward? Maybe look at Counterspell and write a related move? 

    Dragon Defense is all kinds of broken. Now fictional trigger, makes all other stats unimportant… Also you kind of gain a new ability to do stuff with your dragon soul but you can only use it to defy danger. Why not to H&S or to do other things? 

  4. Tim Franzke covers a lot of my concerns about this CC.

    Mental fortress is too powerful, it makes the other stats redundant. The others lack clarity. How do they “make sense” in the fiction?

    If you can change this, I think the CC can be good 🙂

  5. Thanks for the feed back Tim Franzke and Kasper Brohus! I always appreciate honest criticisms. I’ll look back over it and see what I can tweak.

  6. Sorcerer Blob I hate giving criticism. It makes me feel like an a-hole. I guess I’m afraid of hurting peoples’ feelings. I’m glad you didn’t take it like a bashing! I’m looking forward to seeing the edited version!

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