I have plans to (roughly and loosely) convert an old D&D module and run it using Dungeon World.

I have plans to (roughly and loosely) convert an old D&D module and run it using Dungeon World.

I have plans to (roughly and loosely) convert an old D&D module and run it using Dungeon World. I know lots of folks have tread these waters before me, and I come hat in hand, seeking some advice!

We’ve got some great guidelines in the book itself (and in the online Gazetteer) on how to convert monsters and other creatures (or just use the ones in the book) which is great.

Where I’m struggling specifically is in regards to converting the mountains of cash this module is throwing at the potential characters. For instance, one room has 6100 electrum pieces and 600 platinum pieces. Cool, alright. 

Are there any rough currency conversion guidelines someone out there has cooked up? I don’t need to be spot on here, but just a rough “1 platinum is like 10 coins” or something would be great. Thanks!

I’ve been tearing through my copy of Dungeon World lately looking for a specific passage.

I’ve been tearing through my copy of Dungeon World lately looking for a specific passage.

I’ve been tearing through my copy of Dungeon World lately looking for a specific passage.

I remember it in passing and it essentially said, “There are many mages and lesser practitioners of magic in the world, but you are THE Wizard.” (It may not have been the wizard exactly, but that’s how I recall it.)

Basically, I’m looking for where in the book that sentiment of being THE exceptional warrior or magic user or whatever is what sets the PCs apart from the NPCs. Does anyone know where this is located?

Thanks!

Hey Brandon Schmelz and Jacob Randolph it has been 2 months since the last update on the Kickstarter page.

Hey Brandon Schmelz and Jacob Randolph it has been 2 months since the last update on the Kickstarter page.

Hey Brandon Schmelz and Jacob Randolph it has been 2 months since the last update on the Kickstarter page. Myself and a few others have asked here on the G+ page about updates and we’ve gotten a few promises that updates are coming.

I’m incredibly excited about this project, but I’m starting to become less so simply because of the late nature of the project and the utter lack of communication. This is disappointing guys, you are better than that. I don’t like having to feel like a “bad guy” asking about status updates, but I feel like that is what it has come to. And that sucks. What’s worse is that I know I’m not the only one that feels like that.

Gents, we need an update. An art-lite pdf. Something. And sooner rather than later, especially since the pdf is now five months late. You need to give us something because it’s hard to keep enthusiasm about Inverse World high when we’ve got absolutely nothing to go on.

Recently, Jeff Rients posted on his blog 20 questions to ask about your campaign.

Recently, Jeff Rients posted on his blog 20 questions to ask about your campaign.

Recently, Jeff Rients posted on his blog 20 questions to ask about your campaign. I read through them, and there are some legitimately great suggestions to ask.

Thinking about it, this list could be great for DW DMs in that first session when they are asking leading questions and fleshing out the world in which the PCs live. 

You can check it out at the link below:

http://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.html

After a conversation with Kasper Brohus and Tim Franzke about a need to play Dungeon World and instead designing and…

After a conversation with Kasper Brohus and Tim Franzke about a need to play Dungeon World and instead designing and…

After a conversation with Kasper Brohus and Tim Franzke about a need to play Dungeon World and instead designing and creating things to fill that void, I’ve created the following Compendium Class.

The Blood Dragons of Eastermarch are an exclusive order of warriors who fight mages and hunt witches. They have been known to work with more goodly and church-aligned magic users in the past, though this is rare. 

To join the famed Blood Dragons, a character must undertake a quest to show their worth. What quest must the character take? What is the cost of this quest? Great things to find out at the table!

There are some general/basic assumptions made about the Blood Dragons, specifically the whole “Eastermarch” thing. Feel free to change it and adapt it to better fit your setting. Or maybe Eastermarch does exist in your setting but is hard to get to or travel to. Why? What makes Eastermarch so exclusive? Is it hidden away on the top of a craggy peak? Is it deep within the earth’s core in the home of the last true dragon? Again, great things to find out at the table!

While this CC wasn’t originally created for #FigtherWeek, it definitely can be considered to be so in spirit. Lots about the Blood Dragons has been taken/inspired by Dragon Age’s Warrior Templars and their hunt of the apostates. 

Enough rambling, enjoy! As always, critiques and criticism are welcome!

I was tossing around a Supers-inspired DW hack the other day and I have to say, finding good, constant archetypes…

I was tossing around a Supers-inspired DW hack the other day and I have to say, finding good, constant archetypes…

I was tossing around a Supers-inspired DW hack the other day and I have to say, finding good, constant archetypes was hard.

So far I’ve got the following semi-fleshed out, but I’d love input and advice and what-not. Thanks DW’ers!

The Stranger

Think Superman, Wonder Woman, Martian Manhunter, etc.

The Vigilante

Batman, Robin, countless others.

The Speedster

Flash, Jay Garrick, Quicksilver, etc.

The Marksmen

Green Arrow, Arsenal, Hawkeye, etc.

The Mechanic

Ironman, mainly.

Now, all of the above listed likely won’t make the cut, and there are countless other archetypes like The Ocean Lord (Aquaman, Namor, Mera) that are kind of specific but options none the less.

I was thinking that instead of races, characters would have origins (like Alien, Outsider, Scientist, Orphan, etc) that would give their specific playbook a unique ability. (Think The Stranger and Laser Eyes, for example.)

As far as balancing it goes… I have no idea.

I’m considering just taking the big 4 iconic classes (Fighter/Paladin, Cleric, Thief, and Mage) and using those as a base for these archetypes. No reason to re-invent the wheel if you don’t have to, right?

Thoughts, ideas? Comments, complaints?

I finally sat down and began reading Johnstone Metzger’s Adventures on Dungeon Planet.

I finally sat down and began reading Johnstone Metzger’s Adventures on Dungeon Planet.

I finally sat down and began reading Johnstone Metzger’s Adventures on Dungeon Planet. Geez, I just. I’m astounded. I am filled with so much joy that reminds me of the sheer awe I experienced the first time I read John Carter under the sheets with a flashlight as a child. Reading this, I feel like a kid again, and it’s amazing. 

I hate using the term “love-letter,” it just seems so forced and honestly a little hokey and cheesy. But Dungeon Planet is a love-letter to the pulpy swords and planet books I grew up loving and reading.

If you don’t have this book, go pick it up, either in print or pdf, it’s probably my favorite addition to DW that I’ve read thus far!

Hey again Dungeon Worlders

Hey again Dungeon Worlders

Hey again Dungeon Worlders,

I’m on my second read-through of the rules, preparing to run the game for some friends. To better wrap my head around Fronts, I’ve created a small one to help me grok some of those concepts. I actively fought D&D training as I wrote it up and would love some honest critique and criticism. (Seriously! It will help me be a better DW DM!)

You can find the Adventure Front hosted via Google Docs from the link below.