I played an excellent game run by GM Rondor tonight. We had a blast! However, we did come across an interesting question. To “dungeon crawl” do you take on a perilous journey, or do you have to describe rounding each and every corner, or is there some happy medium?
Perilous journey didn’t seem to cover the right things at first…but as I look at it, even if the “journey” is into the next room (where an encounter is about to happen) it does matter how long it takes you to get there, how many resources you use, and weather you get the drop on the people in the room or not…
Am I thinking about this right? How would you do it? We went room by room, and I was just wondering if there might be a more streamlined way of doing it.
I think if I did it, I’d do it as a perilous journey but have the roles be:
Scout- Get the drop
Leader- Determine time
Explorer- Notice any areas of interest.
Or something like that.
How would you do it?