Hey, folks. I’m new to Dungeon World and planning on running a game in a couple of weeks–just a one-shot, but if it goes well I might make a campaign out of it. I’m looking for advice on how much prep I should come to the table with. I had been elaborately detailing a dungeon and coming up with motives and plans for all of the inhabitants when I suddenly realized that I was ignoring the principle to “leave blanks”.
I want to sell my friends on the game, so I want to capture the DW feel, but I also don’t want to bumble my way through a four hour session. So, how much prep is too much? How much is enough? Any tips in general for an experienced GM trying to break out of the D&D rut?