I had this idea that I could make an awesome custom map of Dis for a (as yet, hypothetical) Planarch Codex game as a…

I had this idea that I could make an awesome custom map of Dis for a (as yet, hypothetical) Planarch Codex game as a…

I had this idea that I could make an awesome custom map of Dis for a (as yet, hypothetical) Planarch Codex game as a collage of bits of real maps. Many styles and scales and then some painting on top maybe. Now that I’ve got my draft put together, I’m not so sure. But I figured I’d show it off anyway. 🙂

14 thoughts on “I had this idea that I could make an awesome custom map of Dis for a (as yet, hypothetical) Planarch Codex game as a…”

  1. Thanks guys!  

    Marshall, as I was putting it together, I had this idea where…jeez, do I even have the words…where it would be a bunch of maps overlaid in a sort of iris/spiral so that you could lift big pages  of it, folding them back to reveal map underneath, to really get the inter-dimensional thing.  I decided not to pursue that because part of how I was envisioning using this was letting players modify Dis with map-scraps and glue and it felt like that would get out of hand.  But it’s still bugging at me.  And also, something more pocket-dimensionish like little pop-up or page-opening things might be better.

  2. Take map rectangles and fold them in half. Glue them on in a mosaic grid in random orientations (fold n, e s, or w). Each on starts out folded but unfolds when you enter. The catch is that they overlap so the order you open them determines which one is on top and covered areas are expelled from Dis…

    Advent map of Dis?

  3. Oh!  That made me think how wonderful it would be to engineer a big fold-up map like this only make it literally impossible to figure out how to fold it back up.  🙂

  4. Make a double sided map. Solid city on top, mosaic map on reverse. Each session, one player gets to make a fold. Glue the fold. Dis slowly gets smaller and drags in other worlds as its planar underpinnings collapse.

  5. That would be pretty entertaining, Josh.  particularly if you made it out of a whole bunch of them but when the map needed to change you’d pick one up, do the hexa-flexa magic that causes half the triangles to change to the reverse and set it back down.

  6. So cool. tony dowler and I were definitely hoping people would do stuff like this. The moon on the original map is scrapbooked from some old woodcut.

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